Some stuff for Stonehenge patch

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Albedo
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Some stuff for Stonehenge patch

Post by Albedo » Thu Dec 20, 2007 6:51 pm

So, this is the stuff on the test server and will make it in when the Stonehenge patch goes live. Doesn't include information about Stonehenge, though. Also, at the very bottom is .7 patch info indepth.

General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a ?respec token? that allows them to reassign their skill points. This token is automatically placed in the character?s inventory and can be used at any time.

All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.

PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.

When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.

Players can still duel in other areas by joining the same party and activating their /pvp flag as before.

UI

* The Mini Map is now set to the top right of the screen with character state icons appearing below.
* The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
* The LFG interface has received new functionality. To activate the LFG Interface, simply press the ?P? key.
o The screen has been re-arranged to allow for more information and additional features.
o Party Leaders can advertise existing groups to add new members.
o Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
o New search filters have been added to better find the right group dynamic.
o Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.

Skills
There are a wide variety of balance tweaks across the Templar and Cabalist factions.

Cabalist:

* Brom?s Curse:
o The rank progression of this spell has been adjusted. Brom?s Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
o This spell may now be cast while moving.
o This spell now heals a fixed amount based on the attacker?s level instead of being based on a percentage of the attacker?s health.

* Afterlife
o The power cost of this spell has been reduced.

* Elemental Drain
o The power cost of this spell has been greatly reduced.
o The casting time has been reduced by 1 second.

* Word of Fear
o The Fear Attack Strength of this spell now properly scales with the caster?s level.

Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.

* Spectral Curse
o The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
o This spell may now be cast while moving.
o The power cost of has been reduced substantially, and the range has been increased to 15 meters.
o The explosion damage caused by Spectral Curse has been increased.

* Arcane Shield
o The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
o Arcane Shield is unaffected by the Evoker?s movement.
o This spell now lasts for 10 seconds with a 40 second recast time.

* Concentrate Damage
o The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.

* Summon Ember
o The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
o The Ember?s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.

* Firestorm
o The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
o The Ignite Attack Strength of this spell has been reduced.

* Flameshards
o The Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
o Increased ranks in Flameshards now increases each shard?s Ignite Attack Strength.
o The spells now has a cool-down time of 2 seconds.
o This spell?s power cost has been decreased.

* Hellfire
o This spell?s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
o This spell now has a cool-down time of 2 seconds.
o The damage and Ignite Attack Strength of this spell have been increased substantially.
o The targeting of this spell has been fixed.

* Spectral Bolt
o The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
o The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.

* Spectral Lash Mastery
o The damage of the explosion caused by this spell has been doubled.
o The rank bonus of this spell is now applied to the explosion effect properly.

* Lightning Field
o The damage of the Lightning Field has been increased substantially.
o The power cost of this skill has been decreased.
o This spell now has a cool-down time of 2 seconds.
o The rank bonus tooltip now properly displays a 15% instead increase in radius.

* Tempest
o The casting time, power cost, and cool-down of Tempest have been decreased.
o The base damage and strike frequency increase per rank of Tempest have been decreased significantly.
o Each Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
o The rank bonus of this spell now properly increases the frequency of lightning strikes.

* Arc Legion
o The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
o The range of this spell has been fixed at 12 meters.
o The damage of this spell has been slightly increased.

* Demonspine
o The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
o The power cost of this spell has been decreased.

* Boneshards
o The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
o The damage of this spell has been increased by 60%.

* Skullsplitter
o The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
o Skullsplitter now explodes into a significantly more predictable nova pattern.
o The power cost and cool-down of this spell have been slightly decreased.

* Venomous Spirit
o The damage of this spell has been increased and the power cost has been decreased.
o The Fear Attack Strength of this spell now scales properly with the caster?s level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.

* Venom Armor
o Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
o The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
o The initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.

* Swarm
o The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
o The cool-down of this spell is now fixed at 10 seconds.
o The power cost of this spell has been decreased significantly.

Templar:
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.

* Aura of Power
o The amount of power regeneration granted by Aura of Power has been decreased.

Blademaster

* Call of the Chosen
o The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster?s level.

Guardian

* Aura of Renewal
o The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.

* Aura of Defense
o The armor bonus granted by Aura of Defense has been decreased.

* Aura of Salvation
o The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.

* Grand Aura
o This skill now provides an equal percentage increase to the Guardian?s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.

* Challenge
o The Taunt Attack Strength of this skill now properly scales with the Guardian?s level.

* Denounce
o The Taunt Attack Strength of this skill now properly scales with the Guardian?s level.

Quests

* Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.

Items

* Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
o All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
o Once all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
o All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.

* The Stun Defense granted by the Gyro Stabilizer has been increased.

* Health and Power injectors now show up in high level stations.

Crafting

* The limit on number of times an item can be upgraded has been raised to 10.

* Upgrading an item takes 50% less resources.

* A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
o Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
o The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.


PATCH .7

Memory Usage

* Memory manager rewritten for better performance and stability.
* Fixed a UI-related memory leak.
* Fixed a clothing and armor texture-related memory issue.

User Interface

* New Looking For Group interface that allows players to more easily find each other for creating specific groups.
* Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
* Added an auto-transparency feature.
* Scrollbar added to the Guild interface.
* Fixed a bug that prevented remapping the Shift key.
* Players can skip all logo splash-screens with a single click.
* Nightmare Difficulty
* The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.

Skills

* Fixed skills being added to and/or removed from Shift activation when swapping weapons.
* Investing a skill point into an Aura skill will no longer automatically cause it to activate.

Templar

* Taunt skills are no longer reduced in effectiveness when in a group.

Blademaster

* Path of Righteousness now applies damage from offhand melee weapons.

Guardian

* Prayer of Retribution can now be used while poisoned.
* Prayer of Healing can no longer be used while poisoned.

Cabalists

* The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.

Evokers

* Fixed a bug that caused Drain Power to charge an upfront power cost.
* Tempest?s targeting range has been increased and properly loses targets that move out of range.
* Fixed a bug which prevented Boneshards from having any effect on every other cast.
* Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.

Summoners

* Hand of Nostrom correctly adds more beams as the skill level increases.
* Fixed a bug which sometimes caused the Warper minion icon to not display.
* Master of the Flame skill effects now display properly in the skill description tooltip.

Hunters

Engineers

* Engineer Drone behavior improved.
* Fixed a bug that allowed Repair Drone to be used at no cost.
* Drones will now level properly along with their owner. Existing Drones that are below your character?s level will automatically be raised to the correct level.
* Drones now receive correct health bonuses with skill level after they are re-summoned.

Marksmen

* Overshield now gives the correct amount of shields.
* Fixed a bug that prevented Homing Shot from activating properly.

Quests

* Fixed a bug with the Cannon Street Rails quest.
* Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
* Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn?t spawn as expected.
* Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.

Items

* Improved the drop rate of analyzers and various recipes.
* New blueprints have been added for Focus Items and Boots.
* Focus Items and Boots can now be made by crafters.
* Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.

Guilds and Groups

* Fixed a bug where players were not seeing Guild invites.
* Introduced new Auto-Party logic to provide better matches.

World Movement

* Fixed additional instances where players were sometimes randomly teleported when other people used portals.
* Players can now use the /stuck command when in Ghost form.
* Fixed rare instances where certain areas were impassible.

Miscellaneous

* Fixed a bug where Founders saw all character names in blue text.
* Fixed rare issues with being unable to properly apply the Multiplayer patch.
* Fixed a bug with mods on weapons not being properly equipped when loading a character.
* Fixed rare cases where the PRD became unusable.
* Fixed a bug where numerous pets would show up in Stations.

Special Subscriber Features
The survivors of London are keeping their spirits up by celebrating the season and sharing some Holiday goodies with our subscription members:

The Transmogrifier
This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.

12 Unique Items
New Unique weapons spread across all three factions.
The cake is a lie.

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Post by shimdic » Thu Dec 20, 2007 10:10 pm

Yay respecs!

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Albedo
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Post by Albedo » Fri Dec 28, 2007 6:33 pm

Here's additional information on top of patch 1.0. NOTE: These changes are tentative right now

I'd like to thank those who have made the effort to test the newly balanced Evoker skills in Test Center and have provided very detailed feedback on how the changes feel. Tweaking skills is an ongoing process that takes quite some time to get just right. Thanks again for your patience.
Some ideas / likely balance changes to Evoker skills currently in Patch 1.0, for upcoming Patch 1.0 update (not yet in but should mostly make it in before Patch 1.0 release):
note: numbers/increases are based on the values that are currently used in 1.0, not in 0.7, and are obviously not set in stone

-Brom's Curse range increased to 20m
-Brom's Curse health return increases by ~12.5% per rank

-Spectral Curse range increased to 20m
-Spectral Curse decreases targets' movement speed by 10% + 5% per skill rank

-Drain Power damage increased to 30 focus dmg per second per target

-Drain Life damage increased by 100% to 40 focus dmg per second per target

-Word of Fear base fear attack strength increased by 25%
-Word of Fear currently scales up at 25% per rank, corrected to 33% as stated in skill description

-Arcane Shield cooldown decreased to 25s

-Summon Ember cast time and delay bugs fixed (same as 0.7)

-Firestorm range increased to 10m

-Flameshards damage increased by 83%
-Flameshards base ignite attack strength increased by 25%
-Flameshards range increased from 20m to 25m
-Flameshards explosion delay reduced from 1.5s to 1.0s

-Hellfire damage increased by 56%
-Hellfire range reduced from 28m to 25m

-Spectral Bolt cooldown decreased from 1.5s to 1.0s
-Spectral Bolt base phase attack strength increased by 20%

-Spectral Lash damage increased by 35%

-Spectral Lash Mastery (would like this to increase radius by 15% per skill level instead of phase attack strength)

-Lightning Field splash damage (not field) increased by 17%

-Tempest range increased to 15m
-Tempest cast time decreased from 1.25s to 1.0s

-Arc Legion range increased to 18m
-Arc Legion additionally increases Shock effect damage by 25% per level

-Demonspine damage increased by 9%
-Demonspine powercost increased slightly (still less than 0.7)
-Demonspine initial Stun Attack Strength increased by 20%

-Boneshards cooldown decreased to 6s
-Boneshards initial Stun Attack Strength increased by 25%
-Boneshards powercost increased by 22%

-Venomous Spirit damage increased by 42%
-Venomous Spirit travel speed increased by 114%
-Venomous Spirit base fear attack strength increased by 50%
-Venomous Spirit powercost increased slightly

-Venom Armor armor bonus increased by 10% per rank

-Swarm cooldown decreased from 10s to 6s.

Please help "add to the list" by testing and providing feedback if you have already tested the current skills in TC. Thank you[/b]
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