Resources for the Guild City

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Albedo
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Resources for the Guild City

Post by Albedo » Sat Jul 05, 2008 4:25 pm

Tier 1 Building Information


Total Costs

Gold (Cash) = 88.75
Ash = 1420
Sandstone = 2220
Silver = 210
Copper = 640


Keep: Must be built first to allow construction of other buildings
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
150 Ash Tree - 15 Joist
200 SandStone - 20 Brick
50 Silver - 5 Plain Facade
100 Copper - 10 Brace

Tower:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Corner Tower:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Ending Tower:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Wall:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash tree - 1 Joist
20 Sandstone - 2 Brick

Gate:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
20 Ash Tree - 2 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Trade Post:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
150 Ash Tree - 15 Joist
200 Sandstone - 20 Brick
50 Silver - 5 Plain Facade
100 Copper - 10 Brace

Temple:
Predecessors: Keep , Trade Post
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace

Library:
Predecessors: Keep , Library
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace

Barracks:
Predecessors: Keep, Gate
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash tree - 4 Joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Thieve's Guild:
Predecessors:Keep, Temple
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Weaponsmith Workshop:
Predecessors: Keep, Barracks
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Armorsmith Workshop:
Predecessors: Keep, Thieve's Guild
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Alchemist Workshop:
Predecessors: Keep, Weaponsmith's Workshop.
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
50 Ash Tree - 5 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace

Architect Workshop:
Predecessors: Keep, Armorsmith's Workshop
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 Brace
The cake is a lie.

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Albedo
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Post by Albedo » Sat Jul 05, 2008 4:25 pm

Tier 2 Building Information

Total Costs

Gold (Cash) = 173.95
Iron = 7000
Granite = 23720
Yew = 12240
Electrum = 2100

Tier 2

Keep II
Advanced Keep Plan
Predecessors: Keep, Alchemist Workshop
1500 Yew - 150 Beam
2500 Granite - 250 Block
500 Electrum - 50 Ornate Facade
1200 Iron - 120 Lintel

Trade Post II
Advanced Trade Post Plan
Predecessors: Trade Post, Keep II
1500 Yew - 150 Beam
2500 Granite - 250 Block
500 Electrum - 50 Ornate Facade
1200 Iron - 120 Lintel

Temple II
Advanced Temple Plan
Predecessors: Library, Trade Post II, Architect Worshop
750 Yew - 75 Beam
1500 Granite - 150 Block
200 Electrum - 20 Ornate Facade
500 Iron - 50 Lintel

Library II
Advanced
Predecessors: Temple, Trade II, Keep II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Barracks II
Advanced Barracks Plan
Predecessors: Temple, Trade Post II, Keep II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Thieve's Guild II
Advanced Thieve's Guild Plan
Predecessors: Barracks, Trade Post II, Temple II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Weaponsmith Workshop II
Advanced Weaponsmith Workshop Plan
Predecessors: Thieve's Guild, Trade Post II, Barracks II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Armorsmith Workshop II
Advanced Armorsmith Workshop Plan
Predecessors: Weaponsmith Workshop II, Trade Post II, Thieve's Guild II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Alchemist Workshop II
Advanced Alchemist Workshop Plan
Predecessors: Armorsmith Workshop, Trade Post II, Weaponsmith Workshop II
750 Yew - 75 Beam
1500 Granite - 150 Block
200 Electrum - 20 Ornate Facade
500 Iron - 50 Lintel

Architect Workshop II
Advanced Architect Workshop Plan
Predecessors: Alchemist Workshop, Trade Post II, Armorsmith Workshop II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel
The cake is a lie.

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Albedo
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Post by Albedo » Sat Jul 05, 2008 4:26 pm

Tier 3 Building Information

Total Costs

Gold (Cash) = 337.25
Duskmetal = 118000
Basalt = 273200
Oak = 139400
Gold = 25100

Keep III
Superior Keep Plan
Predecessors: Keep II, Armorsmith's Workshop II
2400 Duskmetal - 240 Girder
5000 Basalt - 500 Slab
3000 Oak - 300 Frame
1000 Gold - 100 Grand Facade

Trade Post III
Superior Trade Post Plan
Predecessors: Trade Post II, Keep III
20000 Duskmetal - 2000 Girder
30000 Basalt - 3000 Slab
18000 Oak - 1800 Frame
6000 Gold - 600 Grand Facade

Temple III
Superior Temple Plan
Predecessors: Temple II, Keep III, Trade Post III
12000 Duskmetal - 1200 Girder
19000 Basalt - 1900 Slab
10000 Oak - 1000 Frame
2200 Gold - 220 Grand Facade

Library III
Superior Library Plan
Predecessors: Library II, Trade III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
2200 Gold - 220 Grand Facade

Barracks III
Superior Barracks Plan
Predecessors: Barracks II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Thieve's Guild III
Superior Thieve's Guild Plan
Predecessors: Thieve's Guild II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Weaponsmith Workshop III
Superior Weaponsmith Workshop Plan
Predecessors: Weaponsmith Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Armorsmith Workshop III
Superior Armorsmith Workshop Plan
Predecessors: Armorsmith Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Alchemist Workshop III
Superior Alchemist Workshop Plan
Predecessors: Alchemist Workshop II, Trade Post III, Keep III
12000 Duskmetal - 1200 Girder
19000 Basalt - 1900 Slab
10000 Oak - 1000 Frame
2200 Gold - 220 Grand Facade

Architect Workshop III
Superior Architect Workshop Plan
Predecessors: Architect Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade
The cake is a lie.

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Xelissa
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Posts: 3476
Joined: Wed Jan 25, 2006 1:43 am

Post by Xelissa » Sat Jul 05, 2008 4:44 pm

Hey, Terry? Could you make a stickied post that has all the buildings and then indicators of if it's been built or not?

For example:

Keep (Tier 1) -- BUILT!
Alchemist's Lab (Tier 1) -- Not Built

I think it would be really useful for keeping track of what we have built and what we still need to build. Thanks! <3

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