1.06 on Test

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Xelissa
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1.06 on Test

Post by Xelissa » Sun Nov 30, 2008 12:14 am

For those of you who haven't seen, this is what's been going on on test for 1.06. Bolded especially exciting changes (in my opinion)

Game Update 1.0.6a

Warhammer Online: Age of Reckoning

Patch 1.0.6a: 11/21/2008

Combat & Careers

Healer Archetype

* Rampaging Siphon: This ability will no longer be affected by points spent in career mastery.

Archmage

* Mistress of the Marsh: This ability has had its cast time reduced.

Black Guard

* All Black Guards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Hateful Strike: Removed the Toughness Buff from this ability.
* Terrifying Foe: This ability now requires additional points to be spent in the Path of Loathing. In addition this tactic will now cause Hateful Strike to increase the players Toughness based on the amount of hate built.
* Crush Vitality: This ability is now available at level 21. All attacks have a 25% chance to lower target's autoattack speed by 25% for 10s
* Choking Fury: This ability now has a 20 second cooldown, and its Hatred cost has been reduced.
* Force of Fury: The duration of this ability is now 10 seconds, and it has a 20 second cooldown. In addition, it no longer has a cost.
* Exile: The tooltip for this ability has been fixed.
* Hate Mechanic: The rate at which Hate is generated from your has been adjusted. Between 0 - 30 Hate you will gain 10 Hate per attack. Between 30 - 60 Hate you will gain 4 Hate per attack. Between 60 - 100 grudge you will gain 1 Hate per attack.

Bright Wizard

* All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Fireball: The amount that stats contribute the effectiveness of this ability has been increased
* Boiling Blood: The damage of this ability will now be dealt over 10 seconds. The total amount of damage dealt remains unchanged.

Disciple of Khaine

* Essence Lash: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Devour Essence: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Fist of Khaine: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Consume Strength: The strength debuff portion of this ability will now only be triggered if the attack is successful.

Ironbreaker

* Oath Friend: The rate at which Grudge is generated from your oathfriend has been adjusted. Between 0 - 30 grudge you will gain 10 Grudge every time your oathfriend is attacked. Between 30 - 60 grudge you will gain 4 grudge every time your oathfriend is attacked. Between 60 - 100 grudge you will gain 1 grudge every time your oathfriend is attacked

Knight of the Blazing Sun

* All Knights of the Blazing Sun have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Heaven's Fury: This ability now requires fewer mastery points to be purchased in the Path of Glory, however, the AP cost has been increased.
* Unbalancing Attack: This ability now requires more mastery points to be purchased in the Path of Glory and has had its effectiveness increased.
* Efficient Swings: This ability now requires more mastery points to be purchased in the Path of Conquest, and has been changed to reduce Action Points costs of all Path of Conquest abilities by 35%.
* Vigilance: This ability's cooldown has been increased.
* Slice Through: This ability now requires fewer mastery points to be purchased in the Path of Glory,, and has been changed so that Crippling Blow will now hit up to 2 additional enemies within 20 feet of the Knight of The Blazing Sun's target.

Sorcerer

* Doombolt: The amount that stats contribute the effectiveness of this ability has been increased.
* Word of Pain: This ability now correctly has a 10 second cooldown.

Shaman

* Sticky Feetz: This ability has had its cast time reduced to one second.

Warrior Priest

* Smite: This ability will no longer be able to be set back.
* Judgment: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Soulfire: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.

Art and Animations

* Fixed an issue in which all Dark Elves using crossbows were stuck in bind pose.
* Fixed an issue in which first Knight ability Sunder, has no weapon trail or sound, and has a delayed impact.
* Fixed an issue in which Knight Aura visual effects were too overwhelming.
* Fixed a visual effects issue with the Black Guar ability, None Shall Pass.
* Fixed an issue that caused summoning a mount to impact client performance.

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Xelissa
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Post by Xelissa » Sun Nov 30, 2008 12:15 am

Game Update 1.0.6b

Warhammer Online: Age of Reckoning

Patch 1.0.6b: 11/24/2008

Combat & Careers

Healer Archetype

* Rampaging Siphon: This ability is no longer affected by Career Mastery Points.

Tank Archetype

* Juggernaut: The tooltip for this ability has been corrected to reflect that the ability removes the effect of a stun, not a silence.

Archmage

* Drain Magic: This ability will now correctly increase damage based on Career Mastery Points spent in the Path of Asuryan instead of the Path of Vaul.

Black Guard

* Bolstering Anger: The Hate cost of this ability has been reduced.
* Hate Mechanic: The rate at which Hate is generated has been adjusted. Between 0 - 30 Hate, you will gain 10 Hate per attack. Between 30 - 60 Hate, you will gain 5 Hate per attack. Between 60 - 100 Hate, you will gain 3 Hate per attack.
* Hate from attacks will now build properly after gaining 30 and 60 Hate.
* Pitiless Feeding: This ability will now increase the duration of Pitiless Strike and Mind Killer by the correct amount. In addition, this ability now affects the Terrifying Foe tactic instead of Hateful Strike.
* Monstrous Ruin: This ability no longer affects Furious Howl.
* Simmering Anger: This ability now builds 10 Hate each time you are critically hit by an enemy. The effect of this ability can only be triggered once per second.

Bright Wizard

* Crown of Fire: This ability will no longer grant immunity from stun effects.

Chosen

* All Chaotic Auras: The AP cost of these abilities has been reduced. Additionally, all beneficial effects from auras will now work on allies up to 150 feet away.
* Dreadful Fear: This ability's effectiveness has been increased.
* Corrupting Wrath: This ability's effectiveness has been increased.
* Discordant Instability: This ability's effectiveness has been increased.
* Dreadful Agony: If multiple Chosen are using this ability in the same area, enemies will only be affected by the most powerful one in use.

Disciple of Khaine

* Wracking Agony: This ability will now correctly deal damage based on opponent's health percent. OH MY GOD FINALLY
* Chalice Items: These items will now regenerate Soul Essence at the stated value.
* Leaping Alteration: Multiple Zealots may now cast this ability on the same target.

Ironbreaker

* Oathstone: This ability's cooldown has been greatly reduced.
* Grumble and Mutter: This ability's Hate cost has been reduced.
* Oath Friend: The rate at which Grudge is generated from your Oath Friend has been adjusted. Between 0 - 30 grudge you will gain 10 Grudge every time your Oath Friend is attacked. Between 30 - 60 grudge you will gain 5 grudge every time your Oath Friend is attacked. Between 60 - 100 grudge you will gain 3 grudge every time your Oath Friend is attacked.
* Grudge from the Oath Friend ability will now build properly after gaining 30 and 60 Grudge.

Knight of the Blazing Sun

* All Battle Commands: The AP cost of these abilities has been reduced. Additionally, all beneficial effects from Auras will now work on allies up to 150 feet away.
* All Out Assault: If multiple Knights of the Blazing Sun are using this ability in the same area, enemies will only be affected by the most powerful one in use.
* Biting Blade: The tooltip for this ability no longer incorrectly states that the ability snares.
* Focused Mending: This ability now correctly increases the effectiveness of heals on party members.
* Vigilance: This ability has been moved farther into the Path of Vigilance. Additionally, this ability now reduces incoming damage by 50% while reducing outgoing damage by 25% and has a 30 second cooldown.
* Shining Blade: This ability has been moved farther into the Path of Vigilance and the cost has been increased.
* Vicious Slash: This ability now has a 10 second cooldown.
* Arcing Swing: This ability will now inflict a temporary Wounds debuff on the Knight's target.
* Blazing Blade: This ability is an instant attack that DoTs the target. The DoT can be stacked up to three times.
* Heaven's Fury: This ability has been moved farther into the Path of Glory and the cost has been increased.
* Unbalancing Attack: This ability has been moved farther into the Path of Glory, and the amount of AP removed has been increased.
* Efficient Swings: This ability has been moved father into the Path of Conquest. Additionally, this ability now reduces the AP cost of all Path of Conquest abilities by 35%.
* Vigilance: This ability's cooldown has been increased to 60 seconds.
* Slice Through: This tactic has been moved farther into the Path of Conquest and will now cause Crippling Blow to hit up to 2 additional enemies within 20 feet of your target.
* Sunfury: This ability now reduces the Vicious Slash ability's cooldown by one second.

Magus

* Warpfire: This ability is working properly again.
* Tzeentch's Firestorm: This ability now correctly deals Elemental damage.
* Daemonic Lash: This ability will hit targets in front of the caster more reliably than before.

Marauder

* Mouth of Tzeentch: This ability will no longer cause a disoriented effect without the Insane Whispers tactic equipped.

Shaman

* Gork'll Fix It: This ability now correctly stacks between multiple casters.

Sorcerer

* Disastrous Cascade: This ability's tooltip now shows the correct damage.
* Chilling Gusts: This tactic will now apply to the Ice Spikes ability.

Squig Herder

* Poisoned Spine: This ability's tooltip will now show the correct debuff value.
* Ard Noggin: This ability will now display as a Path of Stabbin ability.
* Big Claw: This ability will now display as a Path of Stabbin ability.
* Bounce: This ability will now display as a Path of Stabbin ability.
* KABOOM! : This ability will now display as a Path of Stabbin ability.
* Splinterin' Arrers: This ability's tooltip will now show the correct range.
* Death from Above: This ability's knockdown animation will now display correctly.

Swordmaster

* Potent Enchantments: This tactic now deals damage as soon as it procs. In addition, this tactic no longer increases Blade Enchant damage.
* Gusting Wind: This ability's tooltip now displays the ability's knockback effect.

Warrior Priest

* Greave of Sigmar: This ability's Toughness buff will now last its full duration.
* Smite: This ability will no longer allow the player to be set back.

White Lion

* Cleave Limb: This ability's snare effect will no longer stack with other snares.

Witch Elf

* Swift Pursuit: This tactic will now properly increase movement speed when using Fleet-footed.

Witch Hunter

* Trial By Pain: This ability has been fixed so that it no longer fires twice.

Zealot

* Leaping Alteration: This ability's heal value is now correctly tied to the Path of Dark Rites, and will continue to leap to additional targets when cast upon the Zealot.
* Dark Medicine: This ability now correctly stacks between multiple casters.
* Sweeping Disgorgement: This tactic's tooltip now displays the correct level, based on your mastery specialization.
* Endless Gifts: Group members who are given Marks of Chaos prior to this tactic being slotted will now receive full benefit of this tactic.

Realm vs. Realm

* Boiling Oil: This siege weapon has had its health increased to better withstand enemy assaults in all tiers.
* Tier 3 Battering Ram: This siege weapon has had its health increased.

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shimdic
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Re: 1.06 on Test

Post by shimdic » Sun Nov 30, 2008 2:38 am

Xelissa wrote: Bright Wizard


* Boiling Blood: The damage of this ability will now be dealt over 10 seconds. The total amount of damage dealt remains unchanged.


Lol, buff. Same amount of damage in less time plus Corporeal debuff = die faster to Withering Heat!!

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Nokturnal
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Post by Nokturnal » Sun Nov 30, 2008 3:09 am

Well the Chosen community wasn't sure if Mythic was going to buff Chosens to to match the KoTBS or nerf the KoTBS. I guess we got our answer! I'm glad that we're finally getting a buff to our auras.

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