Urgoz's Warren/The Deep/Slaver's Exile

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Than=death
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Post by Than=death » Thu Oct 04, 2007 10:13 pm

I'm available tomorrow evening after 4-5 PST or Saturday during the day until about 5.

In general I'll be available during Saturday days, as I finally have days ff from work!

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Jax
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Post by Jax » Thu Oct 04, 2007 11:01 pm

Albedo wrote:We can go at 5 PST. I forgot I don't have work on Monday. So, if 5 PST works for everyone on Sunday, let's stick with that.
I'd prefer to start at 4 PST just so I know I'm not up too late. We can do 5 if we have to. 4:30 would work, even.

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Xelissa
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Post by Xelissa » Thu Oct 04, 2007 11:15 pm

Friday (5): Tally, Tyler, Jackie, Vince, Mompas, Than
Saturday (5): Tally, Tyler, Jon, Jeff, Mompas
Sunday (7): Tally, Tyler, Matt, Jon, Jackie, Vince, Terry, *Jeff maybe, *Mompas maybe - 5PST has the best possibility for Jeff to make it

5PST is 8 EST

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Albedo
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Post by Albedo » Fri Oct 05, 2007 7:30 am

I'm taking me off for tonight and tomorrow. When I made the original post, I didn't know Nikki was free this weekend. It looks like we're going Sunday.

How about this....we plan to meet at 4:00 P/6 Cl/ 7 E and if Jeff isn't there or if we're missing some people, we wait until 4:30 at the latest. Then at 4:30 P we're doing whatever. but that's a last resort. Please, everyone, try to make it at 4 P so we aren't inconveniencing those on the East coast who have to wake up early. :)

Does that work?
The cake is a lie.

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Jax
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Post by Jax » Fri Oct 05, 2007 7:48 am

Albedo wrote:Does that work?
Works for me :-)

If we have to wait until 5 that would be okay, but just in case we wipe or get to the teleporting room without necrid traversal, starting at 4-4:30 would be better. :-) Especially if Jeff can't make it until 5, I'm fine with waiting.

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thehornfreak84
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Post by thehornfreak84 » Sat Oct 06, 2007 11:34 am

I'm up for Sunday!!!!

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Albedo
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Post by Albedo » Sat Oct 06, 2007 2:59 pm

Jax7786 wrote: get to the teleporting room without necrid traversal
You forget to bring it one time and no one lets you forget.... T_T

Hehehe
The cake is a lie.

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shimdic
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Post by shimdic » Sat Oct 06, 2007 5:34 pm

Sorry for being a flake. I WILL make it on Sunday. My meeting is at 2 pm PST and I already e-mailed my group that I cannot do anything afterwards. So I will be able to make it by 4 pm PST. So anytime after 4 PST works for me. I had to get my priorities straight, I think I did.

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moui
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Post by moui » Sat Oct 06, 2007 8:00 pm

urgoz > school

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Vincent
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Post by Vincent » Sun Oct 07, 2007 1:49 am

WOW!!! Now why can't I ever get this stuff called "priorities" right?!?
I don't care what you are doing, so much
as the idiotic way that you are doing it.

Than=death
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Oh wait, I can

Post by Than=death » Sun Oct 07, 2007 3:11 pm

So I got off work early today, and my prior engagement for this evening just canceled, so I'm in if there are still spots available.

Is there a build list posted somewhere? I want to make sure I have all the skills/equipment ready to go. :D

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shimdic
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Post by shimdic » Sun Oct 07, 2007 3:50 pm

I think we are doing Urgoz? It would be best to try and have a ranger there. If we are doing the deep, we need warriors and elementalist.


PVE B/P (Barrage/Pet) Team

This build is particularly popular in Tombs of Primeval Kings runs. These 8-person parties consist of:

5 B/P Rangers
1 Minion Master
1 Orders Necro (BiP/OoP)
1 Healing Monk (very few or no enchantments, due to UW stripping)

The popularity of this build has spread to Urgoz's Warren runs, in which the 12-person build can be modified to:

7-8 B/P Rangers
1 Minion Master
1 Orders Necro (BiP/OoP)
2-3 Healing Monks (enchantments are fine here)

------------------------------------------------------------------------------------------------
B/P Ranger (R/Mo)

1: Barrage [Elite]
2: Savage Shot
3: Troll Ungent
4: Charm Animal
5: Comfort Animal
6: Rebirth
7: 2 Rangers must bring Favorable Winds and Winnowing spirits.
7 and 8/8 (if you're a spirit B/P): Choose from Distracting Shot, Throw Dirt, Whirling Defense

Note: In an Urgoz group, another ranger must bring Edge of Extinction.

Attributes:
Marksmanship: 12 + 1 + 3
Expertise: 8 + 1
Wilderness Survival: 9 + 1
Beast Mastery: 5 + 1

If you are bringing EoE, you will need to max out Beast Mastery and take points out of Wilderness Survival and probably a couple from Marksmanship. a +3 Beast Mastery Rune is often required for the EoE ranger, with a +1 Beast Mastery mask.

Breakdown:
The B/Ps' pets, along with the MM's minions act as a body wall against monsters. They tank the mobs while the B/Ps swiftly kill them. The pets also act as bodies when they die to provide minions for the MM. Res your pets swiftly after they die, but pay attention to if the MM needs the bodies. Other than that, it's mostly barrage spam with an interrupt if you see a spell being cast. Keep the spirits down at all times, if you're a spirit ranger. If you get in trouble, use throw dirt of whirling defense.

Than=death
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Post by Than=death » Sun Oct 07, 2007 6:05 pm

Hrmm....my ranger is only lv 10. My ele's been through the Deep a few times and I'm always up for another run.

If it doesn't work out class-wise, np. I'm chill like that.

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Vincent
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Post by Vincent » Tue Oct 09, 2007 2:53 pm

Wow I'm sorry I had my days mixed up I was thinking Sunday was Saturday and that Monday was Sunday....I was already to go until I found out I mixed my days up ><.
I don't care what you are doing, so much
as the idiotic way that you are doing it.

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moui
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Post by moui » Tue Oct 09, 2007 2:54 pm

no worries, Vince... we always consider your "yes" a "maybe" ;)

did you make it to class on Monday/Sunday? haha

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