Gilded Prophecy Changes

Rogue tanking was clearly the best, amirite?
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Xelissa
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Gilded Prophecy Changes

Post by Xelissa » Wed May 18, 2011 11:55 am

Only a couple, but most importantly:
* Corrected an issue causing physical attacks to deal less damage than intended to NPCs and Bosses in the Sliver. Several NPCs have had their hit points slightly increased to compensate for the large increase in melee damage from players.
Since a ton of our DPS was physical, I wonder how much this would help us out.

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moui
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Post by moui » Wed May 18, 2011 12:40 pm

0_0

no wonder shit wasn't dying!

I would say it will help a lot -- on ST pulls, Rory and I were hitting 600 or so DPS, and Matt and Jackie around 400 dps. I would imagine this will change to be more in line with T2s, me and rory being around 800-900, matt and jackie 500-700. That means an overall increase of about 800 dps, or like having a whole extra DPSer!

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moui
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Post by moui » Wed May 18, 2011 12:41 pm

Plus, Matt and Jackie have and will have even more gear by the next time we do it, probably putting them in the same bracket as me and rory

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manekineko
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Post by manekineko » Wed May 18, 2011 1:25 pm

hope hope hope wish wish wish dream dream dream

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