Since a ton of our DPS was physical, I wonder how much this would help us out.* Corrected an issue causing physical attacks to deal less damage than intended to NPCs and Bosses in the Sliver. Several NPCs have had their hit points slightly increased to compensate for the large increase in melee damage from players.
Gilded Prophecy Changes
Gilded Prophecy Changes
Only a couple, but most importantly:
0_0
no wonder shit wasn't dying!
I would say it will help a lot -- on ST pulls, Rory and I were hitting 600 or so DPS, and Matt and Jackie around 400 dps. I would imagine this will change to be more in line with T2s, me and rory being around 800-900, matt and jackie 500-700. That means an overall increase of about 800 dps, or like having a whole extra DPSer!
no wonder shit wasn't dying!
I would say it will help a lot -- on ST pulls, Rory and I were hitting 600 or so DPS, and Matt and Jackie around 400 dps. I would imagine this will change to be more in line with T2s, me and rory being around 800-900, matt and jackie 500-700. That means an overall increase of about 800 dps, or like having a whole extra DPSer!
- manekineko
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