Telekinesis Build...please help me fill it out :)

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Albedo
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Telekinesis Build...please help me fill it out :)

Post by Albedo » Sun Aug 30, 2009 5:07 pm

Updated based on your inputs. <3


Build by championBuilder 0.2.4

Test TK Build: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Endurance

Powers:
Level 1: Kinetic Dart -- Incisive Wit, Accelerated Metabolism
Level 1: Ego Weaponry
Level 5: Ego Blade Frenzy -- Rank 2, Unnerving Rage
Level 5: Swinging -- Rank 2, Rank 3
Level 8: Ego Choke
Level 11: Personal Force Field -- Rank 2, Rank 3
Level 14: Thunderbolt Lunge -- Essence Assault
Level 17: Shadow Form -- Rank 2, Rank 3
Level 20: Sonic Device -- Rank 2, Rank 3
Level 23: Field Drones -- Rank 2, Rank 3
Level 26: Ego Annihilation -- Rank 2, Rank 3
Level 29: Unbreakable -- Rank 2, Rank 3
Level 32: Condemn
Level 35: Telekinetic Eruption
Level 35: Flight
Level 38: Force Shield

Talents:
Level 1: Matter Manipulator
Level 6: Enduring
Level 9: Energetic
Level 12: Tireless
Level 15: Boundless Reserves
Level 18: Quick Recovery
Level 21: Amazing Stamina
Last edited by Albedo on Sun Aug 30, 2009 8:42 pm, edited 1 time in total.
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Xelissa
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Post by Xelissa » Sun Aug 30, 2009 5:16 pm

Since you're melee, I'd suggest a hold of some sort in addition to Ego Choke since it has to be maintained. I've heard good things about Condemn (aoe chance to hold) in Supernatural, as well as Ego Hold (single target, but probably holds for longer? Should probably test this). Maybe some kind of knockback would be good too, for when you need to get away (like Telekinetic Eruption or Wave). If you find yourself still short of skills, you can always grab a defensive passive as well for when you're tanking or pvp when you're taking too much damage with an offensive passive. It seems like a lot of people recommend taking a defensive passive as well as an offensive, especially if you're going to be PVPing alot - and definitely if you find yourself with the space. Hope that helps a little.

EDIT: Another skill you could consider is Nanobot Swarm in Gadgetzeering. Removes 30 seconds from active cooldowns, which would be useful for Unbreakable, Sonic Device, and Thunderbolt Lunge (which they added a cooldown to).

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Post by Albedo » Sun Aug 30, 2009 7:02 pm

What passive defense form would you recommend?
Last edited by Albedo on Sun Aug 30, 2009 8:43 pm, edited 1 time in total.
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moui
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Post by moui » Sun Aug 30, 2009 7:09 pm

what stats are you focusing on?

end/ego -> Personal Force Field
str -> Invulnerability
dex -> Regeneration
con -> Defiance

That's what I'd recommend.

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Post by Albedo » Sun Aug 30, 2009 7:50 pm

End and Con are my super stats. So Personal Force Field or Defiance would be good?
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Xelissa
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Post by Xelissa » Sun Aug 30, 2009 8:02 pm

Yeah, either of those would be good, I think.

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Post by moui » Sun Aug 30, 2009 8:18 pm

PFF is OP, so if you can do that I would

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Post by Albedo » Sun Aug 30, 2009 8:44 pm

I updated my first post with the changes. Thanks for the help! Do you think it looks good?
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Xelissa
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Post by Xelissa » Mon Aug 31, 2009 10:03 am

Looks good - not sure how much you were caring about the order, but I'd probably get Force Shield and Condemn as early as possible (probably before Ego Annihilation, Unbreakable, and Sonic Device). Going a long time without a good block and a root will be a headache.

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Post by Albedo » Mon Aug 31, 2009 1:16 pm

Yeah. Actually IRL I have force shield already. I didn't realize I was 11 and had already picked the skill when I Used the builder haha. I'll switch condemn with another earlier skill, thanks!! :)
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Post by Albedo » Tue Sep 08, 2009 10:28 pm

Can you take a look at this new build possibility, with the upcoming changes to TK in mind? Also thoughts on the particular stats/talents/whatever that I should use?

One more thing...I have 2 slots still open but I'm still thinking about Ego choke for one of them. Even though it doesn't hold very often or for very long, it's still a pretty effective long-range damage ability and I rely on it a lot...

Build by championBuilder 0.2.4

Post Patch TK: Level 40 Champion

Superstats:
Level 5: Super Ego
Level 13: Super Dexterity

Powers:
Level 1: Kinetic Dart -- Incisive Wit
Level 1: Ego Weaponry
Level 5: Ego Blade Frenzy -- Unnerving Rage, Rank 2
Level 5: Swinging -- Rank 2, Rank 3
Level 8: Lightning Reflexes -- Rank 2, Rank 3
Level 11: Thunderbolt Lunge -- Essence Assault
Level 14: Force Shield
Level 17: Condemn
Level 20: Bountiful Chi Resurgence -- Rank 2, Rank 3
Level 23: Sonic Device
Level 26: Unbreakable -- Rank 2, Rank 3
Level 29: Ego Annihilation -- Rank 2, Rank 3
Level 32: Telekinetic Eruption
Level 35:
Level 35: Flight
Level 38:

Talents:
Level 1: Quick Trigger
Level 6: Indomitable
Level 9: Agile
Level 12: Energetic
Level 15: Tireless
Level 18: Enduring
Level 21: Boundless Reserves
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Xelissa
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Post by Xelissa » Tue Sep 08, 2009 11:18 pm

For the last two spots I'd probably take Frost Breath + Frost Bite (Advantage that guarantees chill proc) for OMG SNARED FOR FOREVVVVVERRRRRR (just tell Naz to be careful about his shatters if you're trying to run people down who are snared, because shatter removes chills) and maybe a guaranteed single target hold (like Ego Hold), because you KNOW that Condemn is gonna be nerfed.

Another thing that just popped up is that if you wanted to still use Super Con you could use Defiance (in the might powerset), which I've heard scales really well end-game. It works kind of like PFF, except instead of having a big shield at the beginning of the fight, you absorb some of every hit you take (it's a stacking buff when you take damage). You also get energy every time you're hit, so that might be good if you aren't superstating recovery or endurance.

EDIT: One interesting thing I discovered, if you wanted a different level 1 skill, Beatdown under Might looks promising with the Blindside Blow advantage (it gives you 50% more damage against snared or rooted enemies). That + Frost Breath = awesome!

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