hit/focus/toughness and you

Rogue tanking was clearly the best, amirite?
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hit/focus/toughness and you

Post by moui » Tue Apr 19, 2011 6:53 pm

"hit," "focus," and "toughness" are stats which are really only applicable. You should strive to reach the cap for whatever tier you are fighting in, or you will hurt your ability to contribute.

1 hit or 1 focus = +.2% chance to hit
(so if you have +5% chance to hit from a talent, you can subtract 25 hit from the cap)

1 toughness = -2% extra damage from non-player critical hits
(only tanks really need toughness)

Please let me know if I have any incorrect numbers.

50 Toughness
50 hit/focus

100 Toughness
100 hit/focus

Raid rifts
100 Toughness
150 hit/focus

Raid dungeons
150 Toughness
200 hit/focus

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